UX for XR - The Challenge of Designing Immersive Usability Experiences
Designing successful user experiences for Extended Reality is very different from traditional UX design, as perception is not bound to the dimensions of a screen, but spatial depth can be directly experienced visually and acoustically. Avoiding motion sickness and creating physical comfort for the user is the basis of any successful experience, but navigation using controllers or hands must also be intuitive to learn. This basic ABC of UX forms the basis of advanced experience design, which focuses the user's attention, evokes emotions and creates efficient and meaningful learning experiences.
The challenges and complexities of UX design are as great as the will to find unusual solutions. Public funding can be applied for their development.
Moderated by creative industries expert Jan-Paul Laarmann, we will discuss with UX experts from the XR companies how experiences need to be designed to achieve high user acceptance. Dr. Dorit Meyer will explain how UX for XR can be supported by funding programmes.